![]() And, yes, you did read that right: The game has 14 levels (one of which is a bonus level that currently has a game-breaking bug in it). By the time I worked my way through the game’s 14 levels, I was ready to start again on the hardest difficulty. Frantically applying the melee move makes ammo management much easier and crowd control more fun. These are small details that really change the game. Bad levels are missing but not missed, mouse-scroll now works properly, and there are buttons for immediate use of the Painkiller staff’s alt-fire and stakethrower’s grenades (read: melee + grenades buttons). Though I felt cheated, seeing that some of my favorite levels are missing from this collection, Farm 51 has done a bang-up job of cutting off the fat. Clearly, Farm 51 hasn’t played Doom on XBLA. You have three different buttons for jumping, yet the D-pad only allows you to go one weapon forward or backward - leaving down and up unused. Not only does the game not let you customize controls, the ones you are stuck with are just horrible. While the game can be played with a 360 controller, it’s an awkward experience. With a controller … well, you’re a lost cause. ![]() With a keyboard, you’ll need to remap some buttons and practice stretching your fingers. The game expects you to master bunny-hopping - it’s hilarious when you see a co-op partner perform this maneuver - and quickly switch weapons. The level design, enemy variety, and arsenal are among the best to ever grace a first-person shooter.
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